
Mission 1:The Elite Penguin Force
Mission Intro at HQ:
There will be an on screen tutorial on how to move your character and explore the game. The mission starts at HQ with Dot, Rookie, Jet Pack Guy and the Director. Tap any character to start the conversation.
Hub Area/Shoot the targets:
Talk with the Puffle Handler to receive the Puffle Whistle. Go into the door on the right side of the room with blue and red puffle icons above. Scroll over to the crates and the circular target. Summon the red puffle with the puffle whistle. Use the red puffle on both of the crates, each crate revealing a circular target. Summon the blue puffle with the puffle whistle. Use the blue puffle on all three circular targets. Exit through the door on the left side of the screen. Talk with the Agents and Director. Tap the cave pathway in the center of the screen.
Cross the River:
Talk with Jet Pack Guy, Rookie and Dot. Pick up all the items in the box. Pull out the dirty jackhammer and tap the river with it. Clean and assemble the jackhammer. Once it's all cleaned and ready to go, pull out the Jackhammer from the inventory menu. Tap the pile of dirt next to the sign below the river to play the Jackhammer mini-game. Talk with Jet Pack Guy, Rookie and Dot and exit through the cave pathway.
Scale the cliff:
Talk with Jet Pack Guy, Rookie and Dot. Observe the Combining Items Tutorial. Combine the rope and hook in your inventory. Drag the item (Grappling Hook) in your inventory onto the cliff (on the lowest protruding rock). Use the Grapple Gadget to climb and swing. Press the B Button to jump. Press the B Button while jumping to use the Grapple Gadget and start swinging. Press the B Button again to jump off. Falling from great heights will break the Grappling Hook. Lose all your Grappling Hooks and you'll have to start over.
Open the barred door:
After initially talking with Rookie, Dot and Jet Pack Guy, talk with each of them again. Select the bottom option for each of them (they will hand you one item each). Put the belt on the barred door. Combine the stick and the Jet Pack. Drag the new combined item onto the barred door. Spin the combined item around using the stylus to bend the bars of the door. Tap the barred door to enter.
Scale the wall:
Talk to Dot first, then tap on the door. Continue the conversation to start the Penguin Stack.
Penguin Stack:
Tap on the penguins to get on top of the player's penguin and ultimately stack all three on top of player's penguin. Jet Pack Guy is on the bottom, Dot is in the Middle and Rookie is on top.
Penguin Stack Solution:
Mission Complete- Rookie on top of Player.
- Rookie on top of Dot.
- Rookie and Dot on top of Player.
- Rookie and Dot on top of Jet Pack Guy.
- All three on top of Player.
Tap the doorway in the center of the screen. Have a conversation with the Director.
Mission 2
Gather Basic Items:
The Mission now starts in the Command Room. Use the wrench when directed on the Command Coach Machine, and then tap it again to start the mission. You will appear in the Gadget Room. Talk to G, then tap on the Furensic Analyzer. Open Spy Gadget and use comb on the pink fur. Tap on ‘X’ to get out. Talk to G again to get Sample of Soiled Fur. Tap on Forensic analyzer and add Soiled Fur. Tap on ‘X’ to get out. Pick up Fan (AC 1000) from the shelf in Gadget Room. This object will later be changed into a vacuum cleaner.
Lighthouse:
Go inside the Lighthouse. Pick up Rope and the Net (You can pick up the net outside the lighthouse or inside the lighthouse). Talk to red and yellow penguins. At the Beacon use the Fan on Jet Pack Fuel. Use the scissors to cut string attached to balloon. Collect Jet Pack Fuel.
Pizza Shop:
Go to Pizza Shop and talk to the Pizza Chef. Ask to take a sample of the sauces as evidence. Take Hot Sauce and Chocolate Sauce. Ask Pizza Chef if he needs help with anything. Take pizza box. Pick up a candle from table. Only the center table works! Use the Mechano-Duster on the sauce to clean it up.
Coffee Shop:
Go to Coffee Shop and talk to Barista. Ask for Drawing. Ask for Hot Cocoa and say you might be able to fix the coffee machine. Tap on Coffee Machine and then tap on coffee cup. Tap on temperature dial. Use the Spy Gadget’s wrench on milk nozzle. Place cup under Hot Cocoa nozzle. Place chocolate sauce on "insert chocolate" bowl. Tap the "Press for Hot Cocoa" button. Take cup of Hot Cocoa. Use the Mechano-Duster on the coffee stain to clean it up.
Optional Side Mission:
Go behind Lodge and give pizza box to fishing penguin.
Secret:
Go to the Snow Forts. Put the Goggles on and look to the right of the Snow Fort. There will be a Jackhammer there. Use the Purple Puffle to lift the snow and get to the jackhammer. Tap the jackhammer to start the mini-game. Complete it to get the Snake Game Token.
Scanner Goggle Steps:
Go to the Gadget Room. Add Hot Sauce, Hot Cocoa and Jet Fuel to the Calibration Machine. Get Scanner Goggles. Tapping the Goggles in your inventory will toggle the Goggles on and off.
Finish Mission:
Go to Ski Lodge. Talk to fishing penguin, hiding in couch. Pick Up candle if you don't already have one. Go behind Lodge and talk to shadowy creature. Combine Net with Rope and place trap near the fishing hole. Add candle to trap. Pick up captured crab. Take white fur tuft and go to Gadget Room. Give captured crab to G. Tap on Furensic Analyzer. Put white tuft of fur in Furensic Analyzer. Exit Furensic Analyzer.
Mission 3:Question For a Crab
Getting Started:
Talk to G in the Gadget Room. Follow Klutzy out of the Gadget Room. Follow Klutzy through the HQ door, through the Sport Shop door and up the ski hill (or go to the Ski hill with the map).
Wilderness Section:
At the Ski Hill, tap the empty space where Klutzy disappears over the top. After Klutzy disappears into the wilderness, exit through the right Forest path. Use scissors to cut the O-Berry bag from the tree. Pick up the O-Berry bag. Go through the right path to the area with the stump. Feed an O-Berry (the bag) to the Black Puffle. Go through the right path and head for the Cave Entrance. After Klutzy goes in the Cave entrance pet door, drop an O-Berry in the spot where he entered. Enter cave; Herbert will appear and talk for a while.
Cave Section:
Scroll over to the water wheel area. Drop the O-Berry bag on the valve on the right. Drop the O-Berry bag on the left side of the gutter in the center. Drop the O-Berry bag last on the scale on the left. Cage opens; grab the rope, anchor and Hot Sauce. Pick up the Blue Prints on the wall. Tap the door to see the snow fall and block the entrance. Combine the O-Berry with the Hot Sauce and drop the result on the obstructing snow.
Secret:
When arriving in the Wilderness, go to the river and use the pink puffle to lasso the fish jumping out of the water. A Snake Game Token will drop.
Return to CP:
Exit and go back to the cliff side (Left Path, Right Path, Right Path). Tap on the cliff side to enter a different view. Combine rope with anchor and drop the resulting object (Grappling Hook) on top of the cliff. Play the Grapple Gadget mini-game.
Stop Herbert:
Head to the Pizza Shop and ask the Chef for a Seaweed Pizza. Go to the Ice Pond behind the Ski Village. Give the Pizza to Herbert. Tap the red handle on the wood-chopper. Give the Plans to G (if you have them).
Mission 4:Mysterious Tremors
Gather Basic Items:
Talk to G in the Gadget Room. Grab the hammer on the wall and the hat behind G. Inside the Sport Shop, talk to the Sport Shop Penguin. Then take the box of pegs from near the tent. Go to the Dock and talk to Herbert. After Herbert is gone, grab the lantern. Tap it in the inventory to turn it on. Now go to the Beach or in the lighthouse and take a Net. Go into the Lighthouse and take the Barrel and the Box of Balloons.
Map Piece 1:
Go to the Town and give the Hat to the green puffle. Go into the Coffee Shop. Speak to the Barista and offer to clean up the cookies. Tap the cookies on the floor to clean up the mess. Talk to the Barista again to receive a cookie. Feed the cookie to the green puffle in the town to receive a piece of the map.
Map Piece 2:
Go to the Snow Forts and view the second map piece land on the Flag Pole. Tap on it and watch it fly away to the Plaza. Go to the Plaza and note the second map piece fly into a newspaper held by a penguin in line at the Stage. Speak to the penguin holding the newspaper. Ask to take it. The penguin will say no, but he will mention he wants some pizza. Go into the Pizza Shop and ask for a pizza. Give the pizza to the newspaper penguin to receive the other half of the map. Combine the two pieces to receive the full map.
Raise the Gift Shop in Town
Go back to the Gadget Room and tap the helium. Talk to G twice and ask to take the helium. Combine the Helium with the box of balloons to create an inflated balloon. Go to the town and drop the inflated balloon on the Gift Shop.
Drop the net on the Gift Shop.
Drop the pegs on the Gift Shop.
Drop the hammer on the Gift Shop.
Go to the Dock and enter the Tunnels (make sure the lantern is on). Take either fork and start the Amazing Maze Mini-game. Complete it to arrive under the gift shop. (Note the map in the Amazing Maze has changed).
Secret:
After raising the shop, go under the shop and arrive at Herbert’s Drill Machine, just outside the next room. Look through the window of the machine and see the piece inside the machine. Use the wrench from the spy phone to get the piece. The Red and Yellow puffles can be used in Mission 4 to break open the window of Herbert's drilling machine to access the Snake Game Token.
Finish Mission:
Go under the Gift Shop to next room and proceed to the boiler room. Talk to Herbert. After a while he will escape. Tap the boiler or broken pipes on the floor to start the Pipe Dreams micro-game. In the micro game, complete an unbroken path of pipes from beginning to end, taping two adjacent pieces to move them around. Once a single pipe reaches from the beginning point to end, the game is completed. After the game, return to HQ, talk to G and the mission will end.
Mission 5: Spy and Seek Gather Basic Nearby Items:
Talk to G. Grab the 3 Tracking Devices/Transmitters, the yellow duck, and the blueprint from the wall. Go to the Ski Lodge and grab string from the second floor. You can talk to the penguins playing find four. Little red and blue pieces will be placed throughout the Lodge (top and bottom floor). To find them all, there will be eight sets of Find Four pieces.
Dock Item:
Go to the Dock and talk to the penguin. Offer to help, then tap the boat motor. Pull on the pull rope several times to start the boat. Talk to him again and ask for the air pump. Collect the air pump.
Plaza and Forest Item:
Go to the Plaza and talk to the penguins. A puffle will blow a bubble that will pop. Tap on the gum stuck between the penguins' faces. After cleaning them up, ask for the gum. Go to the Forest and grab the bundle of sticks.
Secret:
Go to the Mine Shack. Use the purple puffle to lift an anvil to the right of the shack to reveal a Snake Game Token.
Mine Shack Transmitter:
Go to the mine. Talk to the penguin on top of the mine and offer to help. Tap the Troughs on the right side of the Mine Shack.
Trough Solution:
Tap on the bottom of the rightmost vertical block to push it down.
Tap on the bottom of the middle vertical block to push it down.
Tap on the right side of the topmost horizontal block 3 times to push it all the way over to the right.
Tap on the top of the middle vertical block 3 times to push it up to the trough.
Tap on the right side of the bottommost horizontal block 1 time to push it over to the right.
Tap on the bottom of the leftmost vertical block 3 times to push it to the bottom.
The trough will automatically flip into position if the solution is correct.
As an alternate solution, you may use the Blue Puffle to throw a snowball at the trough to automatically shift it into the correct position. This will change back to the mine shack. Talk to the penguin again. Tap the mine cart or welding torch and fix the cracks in the cart. Put a Transmitter into the cart.Tap on the bottom of the middle vertical block to push it down.
Tap on the right side of the topmost horizontal block 3 times to push it all the way over to the right.
Tap on the top of the middle vertical block 3 times to push it up to the trough.
Tap on the right side of the bottommost horizontal block 1 time to push it over to the right.
Tap on the bottom of the leftmost vertical block 3 times to push it to the bottom.
The trough will automatically flip into position if the solution is correct.
Iceberg Transmitter:
Go to the iceberg. Add the gum to the yellow duck, then add the air pump. Use the Pump to inflate the duck. Add the Transmitter to the repaired duck. Place the Duck in the water.
Ski Hill Transmitter:
Go to the Ski Hill. Combine the sticks with the blueprint and then add the string. Add the Transmitter to the kite. Drop the Kite on the ski sign.
Go find Herbert:
Go to HQ and talk to G. Get Binoculars from G. Go behind the Ski Lodge to the Fishing Pond. Drop Binoculars on the far edge of the pond.
Set up Spy Camera on Herbert:
Tap on the other shore of the Fishing Pond to travel there. Start the Amazing Maze Mini-game. Finish the game to get to the other side of the pond. Pick up Spy Phone on the ground. Combine Spy Phone with Binoculars. Place the device on the tree to the left (or right) of the camp. Return to HQ. Talk to G until he says look at the monitor. Tap on center monitor (Just above and to the right of G - it will show static snow). After Herbert discovers and disables the camera, talk to G to complete the mission.
Mission 6: Waddle Squad Mission Intro at HQ:
The mission starts at HQ with G, Rookie and Jet Pack Guy. Talk to G. Herbert will appear on the monitors, followed by the director. Click on the Solar Panel by the box beside G to add it to your inventory.
Help Jet Pack Guy at the Beach:
Go to the lighthouse to get a barrel of cream soda. Go to the beach and give the barrel to Jet Pack Guy. Fill 2 of the beakers with 4 parts each. Click on the bottle to display a message with hints. Clicking on the bottle will reset the beakers.
Beaker Game Solution:
Pour the 8 beaker into the 3 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 8 beaker into the 3 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 5 beaker into the 8 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 8 beaker into the 3 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 8 beaker into the 3 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 5 beaker into the 8 beaker.
Pour the 3 beaker into the 5 beaker.
Pour the 8 beaker into the 3 beaker.
Pour the 3 beaker into the 5 beaker.
Go to the Dock and get the rope from the penguin.
Help the Rookie at the Gift Shop:
Go to the Gift Shop and talk to Rookie. Place the solar panel on the magnet to open the Circuit Board. Solder each colored wire to its colored circle without crossing colors.
Secret:
Talk to the shop keeper in the gift shop. Help him by taking the items by the front door (A table, a pile of clothes and a box of items). Take them outside, set up the table first, then the items on top of it. Go back and talk to the shop keeper. He will ask to fix the door on his vault. Go to the vault in the gift shop and use the black puffle on the hinge on the right of the door. Use the wrench from the spy phone on the door lock. The vault door will open and the Snake Game Token will be inside.
Set the trap up at the Nightclub:
Go to the nightclub and place the rope on the box in the back by the speaker and cage. Tap the box. After it breaks, use the wrench on the box to open the panel. Once the box is open, tap gear box to fix the gears.
Placing the Gears:
Drag gears onto the pegs such that they fit with the other gears, causing them all to spin.
The Dock
After a call from Jet Pack Guy, go to the Dock. At the Dock, tap on Klutzy and you'll get a call from Rookie. Return to the Nightclub and confront Herbert. Tap the gear box with the red handle to trigger the cage and capture Herbert. Herbert will escape. G will call on the Spy Phone for all agents to move in. Once Jet Pack Guy arrives, tap him to get his Jet Pack. Use the Jet Pack on the cage. The cage will stick to the magnet and capture Herbert. After Herbert escapes again, the mission is complete.
Mission 7: Veggie Villain
Mission Intro at HQ:
The mission starts at HQ with G. Tap G to start the conversation.
Talk with Agents at the Gift Shop:
Talk to Rookie. Go to the Gift Shop and pick up popcorn kernels. Enter through the "Staff Only" office door and talk to Jet Pack Guy. Grab a second pile of popcorn kernels under the desk. G will call on the EPF communicator.
Passing Ski Village:
Walk back to HQ. While passing through, you notice there is a screen outside the Sport Shop. Talk to the leftmost penguin to find out what is the screen doing there. Tap the corn on the cob to investigate the clue.
Go back to HQ to find out what’s going on:
Enter the Sport Shop and go through the Change Rooms to HQ. Talk with G. Herbert takes over the network; Jet Pack Guy and Rookie arrive. After Herbert finishes talking, G will issue orders.
Go back to Ski Village:
Go to Ski Village and talk with Agents. Talk with penguins playing Marbles. Pick up one of the bags of marbles.
Option 1: Look For DVDs:
Go to Lighthouse and talk with the guitar playing penguin. Use wrench on penguin. Take the box next to the penguin. Pick up DVD under the piano. Clean the DVD. Drag the spray bottle around until it disappears, then drag the cloth around the DVD.
Option 2: Stage/Bookroom:
Go to Stage and talk with penguin. Ask to borrow the movie. Go to the bookroom and ask for the Mancala board, then pick it up. Go back to the stage and either: Combine the marbles with the board and give the combination to the penguin, or give the board to the penguin and then the marbles. You will automatically receive the DVD.
Go back to Ski Village:
Give the DVD to Rookie. Tap the electronic signal receiver next to the projector screen. Use the wrench on the panel in the lower right. Tap the upper right corner to go back to the ski village.
Mine Shack:
Go to Mine Shack. Enter the cornfield on the right and start the Amazing Maze mini-game. After completing the mini-game, follow the corn to another area. Follow the empty trail to an area with a wooden plank. Collect the wooden plank. Take the only exit (returns you to the previous screen). Take the path with the corn in front of it. Drop the plank onto the River (the path left of Rookie). This will start a second Amazing Maze Mini-game. After completing the mini-game, talk to Rookie next to the cliff about being stuck. Drag and drop the corn kernels from your inventory onto the fire on the right, near the top of the ladder.
OPTIONAL: Use the Blue Puffle to throw a snowball at the handle of the ladder.
Secret:
When you arrive at the ladder, click to the left of the ladder in the corn. This will lead you to another river. Use the white puffle to make an ice bridge. A Snake Game Token will be here. Tap the ladder to exit the maze. Talk to Herbert until he starts to laugh. Tap the computer cord to unplug Herbert’s computer. After talking with Herbert, he teleports you and Rookie back to HQ with an object.
Back at HQ:
Now back at HQ, turns out the object is a souped up popcorn popper. Tap the yellow book to the left of the cabinet, under the map.
Color Wheel Lock:
- The white area is empty space.
- Tapping a color adjacent to the empty space will slide the color into that empty space.
- Line up the color sections in the wheel to unlock.
Mission 8: Bear at Large Mission Intro at Command Room:
The mission starts in the Command Room with Dot, Rookie, G and the Director. Tap the Director to start the conversation. Grab the crab costume on the table in the Command Room. Tap the suitcase in the inventory panel to open the clothing selection. Equip the crab costume by tapping it. Talk to Dot after equipping the crab costume.
Klutzy Mirror:
Tap on the correct image that matches Klutzy’s movement. Follow the dialog and take the camera from G. Drag camera onto G to take his picture.
After Command Room:
Enter the Ski Lodge and head out the back door. Click across the lake to get to Herbert’s secret hideout.
Herbert’s Camp:
Find the four torn pieces of the blueprint:
- One is on the table under the log.
- One is in a tree (use the green puffle).
- One is under a rock (use the purple puffle).
- One is in a bucket of ice; tip the bucket over (use the yellow puffle).
Wilderness:
Talk to Jet Pack Guy. Head into Herbert’s Cave, his old hideout. Use the Mechano-Duster on the ash on the ground in front of the table. Tap the pieces of paper on the ground. Arrange the pieces to reveal a secret code. Tap the fake rock in the hideout. Dot calls in - advises to look for disguised clues in the wilderness. Head out of the cave and look for fake rocks. When you see a fake rock near a stump, tap the rock twice. Tap the buttons on the grid quickly to form an "H" pattern. Jet Pack Guy will call in; the entrance to Herbert's Base will be revealed. Use the Mechano-Duster on the snow in front of the hatch. A door mat appears under the snow. Tap on the mat to collect the key to Herbert's Base. Take the key from inventory and tap on the hatch to open. Make sure crab disguise is on and head into Herbert's Base.
Herbert's Base:
Rookie calls in - he's found Herbert at the Ice Rink. Tap on the key near the barrel contraption to collect. Take a picture of the cardboard Palm Tree in this room. Use the wrench on the switch panel next to the door. Use the scissors to cut the wires in the panel. Enter through the door. Tap on the key on the mantel above the fireplace. Take a picture of the table with potted plants. Tap the pull switch by the door and walk through. The door with security cameras outside should now be open. Continue over and walk through that door. Tap on Klutzy; match his poses. Tap the key on the shelf next to the gear to collect. Take a picture of umbrella and folding chair. Use all three keys on the locked door under the red lights.
Enter through the open door to the workshop. Rookie calls in - Herbert's on his way back to the base. Tap on the blueprints on the wall. Exit the workshop. Herbert appears mistaking you for Klutzy, select the appropriate dialogue:
- 1st: Click Click Click.
- 2nd: Ka-Click! Ka-Click Click Click.
- 3rd: Click Ka-Click Click Click Click!
Mission 9: Herbert’s Plan
Mission Intro at Command Room:
Talk to G and the Director to receive the Heads-Up 3000. Use the Heads-Up 3000 to have the other Agents track down Herbert. Use the map to view the Agents and tell them where to search next.
Tracking Herbert:
Move an Agent to a spot on the map to inspect that location. When the Agent lands on a spot, a mini-game will begin.
Disguise Dot
- Read the top screen to find out which costume to use.
- Tap and drag to slide the top, middle, and bottom sections of her costume.
- Complete the described costume in 10 seconds.
- Tap the arrow and quickly spin the wheel clockwise.
- Game is won when the wheel stops on the spyglass.
- Tap the screen when the red targeting reticle is in the center to win.
Follow the tracking arrow on the top screen to Ski Hill, and continue into the Wilderness.
Wilderness:
Follow the tracking arrow through the path on left side. Continue through another path on the left to get to the river. Use the white puffle to throw a snowball at the river and create a bridge. Tap the area to reach the Tallest Mountain base.
Tallest Mountain Base:
Tap on the yellow puffle, Chirp before continuing. Use the grappling hook on the middle of the mountain base. Complete the Grapple Gadget mini-game to reach the next level of the tallest mountain.
Rookie's Ledge
Talk with Rookie. Use the green puffle to grab Rookie’s hat. Pull the hat from inventory and return it to Rookie. He will give you a fishing rod. Use the yellow puffle to crack open the block of ice where the other puffles are trapped. Use the wrench to open the cage and release the puffles. Take the path to the left of the Mountain. Complete the Amazing Maze mini-game to continue.
Dot's Ledge
Use the red puffle to knock down the cardboard tree cutout. Talk to Dot. Collect the four broken propeller blades and center piece of the windmill gadget in this area. Combine the broken propeller blades in inventory. Rotate and drag the propeller pieces into place. Place the finished propeller on the windmill gadget. Use the black puffle to weld propeller onto the windmill gadget. Once the windmill gadget is fixed, Dot will be freed. Return back to Rookie's ledge and use the Jackhammer on the snow blocking the entrance. Complete the Jackhammer' mini-game to continue to Jet Pack Guy's ledge.
Jet Pack Guy's Ledge
Talk to Jet Pack Guy. Use the Fishing Rod on Jet Pack Guy to reel him in. Use the yellow puffle to disable the rocket. Use the scissors to free Jet Pack Guy. Use the blue puffle to pop the bubble around the purple puffle. Use the purple puffle to move the boulder blocking the entrance. Walk through the entrance, then take the path to the left back to Dot's ledge. Use the grappling hook on the mountain section in the top middle of the touch screen. Complete the Grapple Gadget mini-game to continue
Tallest Mountain Top
The Agents reach the top of the mountain; Herbert activates his Mega-Magnifying Glass. G calls in. Pick up all the ice blocks on the ground. Tap to move the reflectors until all the reflectors are used to destroy the Mega-Magnifying Glass:
- Move bottom right reflector beam to top left.
- Move top left reflector beam to top right.
- Move top right reflector beam to bottom left.
- Move bottom left reflector until beam is pointing up.
Mission 10: The Ultimate Mission
Mission Intro at Tallest Mountain’s top:
The Director calls in - A giant geyser has erupted, the island must be saved. G calls in - Stop the island from tipping and plug the geyser. G teleports the Agents to the geyser. After arriving at the geyser by the Mine Shack, call G. G will explain how to rebalance the island. Jet Pack Guy will also then call in with news that he’s found Herbert at the Ski Village.
Save Herbert at the Ski Village:
Talk to Jet Pack Guy and Herbert until he agrees to help save the island if you get him down from the Ski Lift. Use the scissors on the Ski Lift belt. Use the purple puffle on Klutzy to enclose him in a bubble. Use the red puffle on Klutzy to break his bubble. Klutzy will cut Herbert loose from the Ski Lift, but will insist that he won't leave until he has safety water-survival gear. Find 3 floatable items for Herbert. Go to the gift shop; grab the blue floaties and life jacket. Go back to the Ski Village and grab the rubber duck inner-tube outside the Everyday Phoning Facility. Give them all to Herbert.
Rookie will arrive. Dot will call in - she's at the Plaza. G will call in - he's at the iceberg.
Rebalance the Island, Part 1
Go up into the attic of the Ski Lodge. Cut the strings off the box using Klutzy the Crab and collect the Inflatable Octopus. Go into the Nightclub. Enter through the speaker to the right of the turntables. Get the Inflatable Whale in the box there. After collecting the Whale, enter through the green door to the underground pool. Collect the Life Preserver.
Once you have all three inflatable objects, go to the iceberg and talk to G. Receive super-helium and then play the Aqua Rescue mini-game. Win the game to complete this part of the mission.
Rebalance the Island, Part 2
Go to the Plaza and talk to Dot - she needs help finishing up some disguises (Rockhopper's Beard, Sensei's Hat and Cadence's Wig). Grab the fake beard at the Stage. Place the fake beard on the bucket of black paint; use the brush to paint the beard black.
Go to the Pizza Shop and talk to the Pizza Chef. He will let you take the pan and the mop. Use Klutzy to cut the head off the mop. Take the pizza pan and leave the Pizza Shop. Give the collected items to Dot.
Island Balancing Mini-game
All penguins start in the Snow Forts. Take the following steps in order to balance the island:
- Wearing the Rockhopper costume, move from the Snow Forts to the Forest
- Remove the costume and return to the Snow Forts
- Wearing the Cadence costume, move from the Snow Forts to the Forest
- Remove the costume and return to the Snow Forts
- Wearing the Sensei costume, move from the Snow Forts to the Forest
- Switch to the Cadence costume, move from the Forest to the Plaza
- Remove the costume and return to the Forest
- Wearing the Sensei costume, move from the Forest to the Snow Forts
- Remove the costume and go to the Plaza
- Wearing the Rockhopper costume, move from the Plaza to the Forest
Once the island has been balanced, G will call - go to the Mine Shack and plug the geyser. Talk to G. Herbert will agree to let you use his statue to plug the geyser, if you repair his balloon back at the Ski Village.
Fix Herbert’s Balloon
Go to the Gift Shop to collect the tape. Go to the Ski Village and use the tape on the balloon. Use the super-helium to inflate the balloon. Give the balloon to Herbert; he will take it and leave.
Plug the Geyser, Part 2
Return to the Mine Shack and geyser. G says the geyser can be diverted by digging a hole to release some pressure. Play the Jackhammer mini-game. To restart the Jackhammer mini-game, select the Jackhammer from inventory and place it over the geyser.
After completing the Jackhammer mini-game, use the white puffle to freeze the geyser. Once the geyser is plugged, Herbert will call. Use Klutzy on the statue now hanging above the plugged-up geyser to drop it down (Klutzy can be summoned from the puffle menu). Herbert will call in again. Use the purple puffle on the nearby anvil to knock the statue down into the geyser. Use the white puffle on the statue to weld it to the ice. The Director will call in to congratulate the Agents. Mission accomplished.